HalfLife and CryEngine need their respective programs to both serve and view the scenes. ie All the realtime reflections, the Scenes etc. They're all rendered on your system with your graphics card whether its in a browser or a standalone App - so Revitzo may have chosen to drop features from their standalone product but its perfectly possible to have the same rendering in SketchUp, and in web browsers and iPads as LightUp does. Just for the record: Its nothing to do with backends. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend. Krisidious wrote:Yeah I don't think it's as good as Half Life was or Half Life II. Lumion is still the best i think but it also doesn't catch up with the latest game tech in terms of GI, physical based shaders, etc.īut this is my opinion, if it works for you. I think if you make a realtime engine today it should at least feature the latest DirectX stuff like CryEngine, UnrealEngine 4 or Frostbite 3. sorry.įor the direct export from sketchup i have no alternatives, but this doesn't make it more useful to me. If you feel better i can say 2004 - but the Source Engine in HL2 had at least pre-baked hdri lighting in addition to the simple direct lightsīut this is still nothing i would show a client today. Only a bit higher resolution textures, but still no shading and flat lighting. You mean the light rays and direct light? Ok then i say 1999 gaming with additional direct light.īut the interior doesn't look much different to something like HL1 to me Since you mentioned 1999, Are you on dial up? As for load time only takes a minute on my 9mbs connection. Krisidious wrote:You know of something better? As far as quality, I never saw a game in 99 that looked this good.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |